Zombies versus Humans update: Day 2

The zombies picked up the slack today, notching 15 kills and increasing their rank to 21. Humans watch out!

andrus zombieHere’s a link to the full list of zombies and humans, with an overview of the rules, props to Eli Fox-Epstein ’11 for setting it up.

Remember: Zombies, report your kills including the name of the person you tagged! Humans, report when you’ve been zombified!

Tagging rules, safe zones, and kill zones after the jump if you need a reminder.

Overview

You are either a zombie or a human. If you are a human, your goal is to remain human. If you are a zombie, you must try to convert humans into zombies.

Zombies

Zombies wear bandanas on their heads. Zombies who are actively participating must have headbands on at all times. You cannot not wear a headband, wait for a human to pass you, and then put it on and run after them. You may not tag someone if you are not wearing your bandana, naturally. The only times you are permitted to not wear a bandana on your head is when you are in the middle of class, in your own room, or in the shower. If a zombie does not tag a human for 48 hours, it starves and is eliminated from the game.

Humans

Humans wear bandanas on their arms. The bandana must be easily visible on the outside of your clothing (so someone who looked at you could tell that you were playing in the game) and you cannot cover it with your hand, for example, to prevent yourself from being noticed. The only times you are permitted to not wear your bandana are the same as seen above for zombies. If a human is not wearing their bandana at a time other than these, they are cheating. Wear your bandana between the bathroom and your room.

Tagging Rules

* If a zombie touches a human, that human becomes a zombie in 15 minutes.
* Skimming clothing counts as a tag. Backpacks and bags count as clothing.
* If tagged, report the name of the zombie who tagged you and when you were tagged to fgoldberg@wesleyan.edu.
* If you tag someone, report who you tagged and when you tagged them to fgoldberg@wesleyan.edu.
* When you email Frazer, make the subject “zombies”.

Stunning Rules

* A human can stun a zombie by shooting the zombie with a Nerf gun or hitting them with a marshmallow or a sock.
* Other weapons are prohibited. You cannot use melee weapons, such as making a sock glove and hitting zombies with it.
* Hitting a zombie counts in a fashion similar to tagging a human: any part of clothing or accessory counts as a hit. A zombie cannot protect themselves with a backpack, bag, or jacket. If they are holding on to one of these things and it is struck with valid ammunition, they are stunned.
* A stunned zombie cannot tag humans for 15 minutes after being stunned. Furthermore, a stunned zombie cannot continue to physically harm a human while stunned (for example, it cannot act as a meat shield for another zombie after being stunned). A stunned zombie may not continue to follow a human while being stunned to attempt to re-tag them when their 15 minutes are up. However, a stunned zombie could make a phone call to other zombies to let them know where a human is.
* A zombie can be stunned in any killzone, as well as any area that is within 10 feet of the exit of a safezone. This is to create a “buffer zone” so that zombies cannot camp at a door and prevent humans from leaving a building.

Non-Participants

Non-participants in the game cannot assist or harm either humans or zombies when humans and zombies encounter each other. Staying at home and asking roommates to bring you food, for example, while entirely wussy, is legal, but having a friend retrieve a sock you threw or stand in front of you as a meat shield is not okay.

Killzones

* Anywhere outside that you are not required to be for academic, employment, or athletic purposes is a killzone. If you are walking outside on the way to or from class or to or from a commitment, you are not safe.
* Dorms will become killzones after one day. When dorms become killzones, rooms of humans and non-players and bathrooms are the only safe zones.
* Rooms of zombies are killzones, as are houses/suites which only are home to infected players.
* One-room doubles with only one infected player are killzones. In two-room doubles, only the infected room is a killzone. If the other room belongs to a human or non-player, it is safe.
* In shared residences (i.e. with at least one human and one zombie), the only safe places are the rooms of the humans, the rooms of non-players, and the bathrooms. All other places are killzones.

Safezones

* Rooms of humans are safe UNLESS they live in a 1 room double and their roommate is a zombie.
* Any academic building is a safezone.
* Dining halls are safe.
* Freeman Athletic Center is safe, as are any CFA buildings.
* Weshop is safe, and the hall outside it counts as part of WestCo, so refer to dorm rules for safety in that area.
* Dorms are safe for the first day, except for rooms of zombies. When dorms become killzones, bathrooms and rooms of humans and non-players are still safe.
* Residences of non players are SAFE. This includes houses/suites/dorm rooms of anyone not participating in the game, so long as every resident of these places is not playing.
* If you have somewhere outside you must be for academic, employment, or athletic/club reasons, you are safe for the time you are there.

Leaving campus

You cannot be off campus for more than 4 hours while participating in the game as a human, unless it is academic related. There is no way to keep track of this, but if you are going to leave campus, please let the game admins know so you can be removed from the game (we will try to be lenient before doing this). When off campus, if you are outside you are not safe. If you are inside you are safe.