Tag Archives: risk

Symposium Presentation Submission

unnamed-23From Gabe Frankel ’15:

Send in a short topic proposal on RISK for the first annual Wesleyan Symposium!

Signifiers of our aversion to risk daily surround us: increased surveillance measures in both our public and private spaces are symptoms of a society highly attuned to risk. But attempts to mitigate, diffuse, and eliminate risk are not unique to our current social and political context. Natural sciences, performance arts, the humanities, as well as the social sciences are all faced with questions about risk.

At the first annual Symposium, we will take an interdisciplinary approach to the central theme of RISK with presentations from Wesleyan students and faculty, moderated discussions, and three meals during a daylong event. If you are interested in presenting, we want to hear from you. Even if you are not set on the topic yet, please send a short proposal (3-4 sentences) to Kelsey Henry (khenry[at]wesleyan[dot]edu) and we will be in touch shortly.

Apply to Tell a story for “RISK!” on Friday, February 10

Do you have uncensored stories that you share with your good friends, that you want to try sharing on stage?

“RISK!”, the live show where people tell true stories “they never thought they’d dare to share in public,” is coming to Crowell Concert Hall for two performances (7:00 PM and 10:00 PM) on Friday, February 10, co-sponsored Desperate Measures Improv(e) Comedy and the Center for the Arts and featuring San Francisco-based comedian W. Kamau Bell (Comedy Central).

“RISK!” is looking for four students to be a part of these shows! Click past the jump for more information:

Risk Meets College in Epic Online Battle Game

Like you don’t have enough nerdy things to do online – last fall, a group of Yale undergrads created an online game called GoCrossCampus (GXC), a territorial-conquest game along the lines of the board game Risk in which teams consisting of unlimited numbers of players play on behalf of real-world dorms or schools (or any other collective interests) by competing for control over a virtual map of relevant geographic areas.

The company behind GXC, based in New Haven, is slowly growing, and the game has already spread to 24 universities and high schools. Google is even on board, planning to bring the game to its New York office by playing the sales department against the engineering one on a map of its Manhattan campus.

The rules of GXC are relatively simple. Every player is allocated a number of armies each day and must coordinate attacks, troop movements and defensive maneuvers with teammates. Players can move their armies once each day, and the game software calculates the result of clashes with an algorithm that gives a slight edge to defenders.

Some of the most significant moves occur offline, as players gather in the real world to elect commanders, recruit other players and discuss strategy and ways of spying on opponents as they formulate battle plans.

Check out this slideshow for a scintillating account of the recently played Ivy League free-for-all (Northeast conquest map pictured above).

So, who’s up for organizing a Wes edition of this, or maybe waging war on some of our sister schools? A Little 3 competition spanning Connecticut and Massachusetts? An inter-dorm brawl over Andrus field? SciLi vs. Olin, for domination of our study habits? Possibilities are endless!

Thanks to Mark E. Miller ’79 for sending this over.